![]() Movespeed is changed if youre holding a TFA Base weapon, varying with each weapon and your current actions. Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics. ![]() Me for animating, rigging, coding, basically everything. For users: -A rich, thoroughly tested feature set including: Holographic HUD, reminiscent of FA:S2. lord czar of cazkaban: for the hand swimming and falling animations. Workshipper for the original css realistc base. Models, materials and sounds made by Valve and Hidden Path Entertainment. ![]() You can also change hands model in Options > Left 4 Dead > Hands. Featuring standard INS2 attachments support. More sweps are to come, just be patient, animating takes a long time! Sterling SMG ported to GMod from Insurgency and running on TFA Base. Featuring scratch-made model, INS2 Attachments (its the first gun on TFA Base that uses realistic holosights) and high-quality textures. This pack contains the following SWEPS (all are c_model compatible): Benelli Nova ported to GMod from Insurgency and running on TFA Base. I recorded myself shooting the guns in CS:GO, and using After Effects to look at each frame, I copied it as close as I could in blender. IF YOU'RE GETTING ERRORS, BE SURE YOU SUBSCIBED TO THE SWEP BASE!!!Īre you tired of not having CS:GO guns? Are you tired of crappy ports with the CS:S hands and awful animations? Well then I present to you my CS:GO swep pack!Īfter finally learning how to make viewmodels and animating them, I set out to make CS:GO sweps WITH THEIR EXACT ANIMATIONS.
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